package com.mygdx.game.own;

import com.badlogic.gdx.Game;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;

public class KLJump extends Game {
    public SpriteBatch spriteBatch;

    @Override
    public void create() {
        spriteBatch = new SpriteBatch();
        Assets.load();
        Settings.load();
        setScreen(new KLMainScreen(this));
    }
}
